Showing posts with label Preveiws. Show all posts
Showing posts with label Preveiws. Show all posts

Wednesday, April 29, 2009

The Dead have RISEN!.... A second time!

well as a posted previously I was "intrigued" by the screen-shots and teaser for the next dead rising game, but with the recently circulated trailer I am left with one thought; "dual wielded chainsaws, f*ck yeah!!", anyway here is the link , "y'all come back now, y'hear".

this blog is interrupted for a commercial break

Did you know, that the dead love iMerchandise as much as they hate the living...


Agh!! Indie zombies *grabs shotgun*, *blam, blam, blam*, now that we have that problem solved: my arrogant opinion. From the video you can surmise that the slightly campy humor from the first game will remain intact for this release rather than going the way of the analogue TV recept0r and the power glove. Also the new hero, Chuck Greene apparently has a daughter, which I suppose would give him a better reason to stick around than unlikeable action-photographer Frank West, also our new hero shows ingenuity of the same school of Bruce Campbell

Shown: Ingenuity of the highest order

The combat (from the trailer at least) appears to have been fine tuned and polished a bit, and from the articles attached I can imply that the Aiming which was the equivalent of a mentally retarded blind pacifist trying to get a head shot on the pope from a mile away, was improved. If they fix the flaws of the last game this could shape up to be one of those games that stays near my xbox for years upon years to come. But being a Japanese designed game they are liable just make a near exact copy of the previous game with little to no problem fixes.

Thursday, February 19, 2009

Ah what a weight off of my shoulder

After completing the previous marathon write I've decided to list all of the games that I am salivating over now, possibly continuing this cycle that is Spar.... madness.

-Dragon Age: Origins- adds something that I have always wanted to see in a game but has never come to be, following the unique origins of your character, and in a dark high fantasy setting to boot. but it is made by Bioware so you basically know the basic plot/archetypes/ending before even picking it up

-Diablo 3- killing demons, do I need to say more. but unfortunately it is being overly balanced towards the online aspect (damn you Blizzard)

-Starcraft 2- blizzard classic will hopefully make a comeback; hopefully it does.

-Dead Rising 2- I loved the original, but they still have a lot of flaws to correct.

-Ghost Busters- C'mon this cynical ass needs humor (and not just gore) too, besides It looks great, hopefully it captures the spirit (pun defiantly intended) of the Movies.

-Eat Lead: The Return of Matt Hazard- a game that has not been mentioned so far on my blog; a parody of video games for the last 20 years, again I hope it has the skills to back up the funny.

-Chronicles of Riddick: Assault on Dark Athena- The sequel to a game I've never played, which received critical acclaim, set in a universe that I like, that look great. I just hope it is not like the Chronicles of Riddick movie(which sucked).

Wednesday, February 18, 2009

Dead Rising 2, Woot!

For those of you who have not played the original dead rising, you do not know what you missed. Dead rising was not so much a survival horror as you would expect it was much more like a mutant hybrid of grand theft auto, dynasty warriors, and Shaun of the dead. Admittedly in the game you found yourself repeating the game over and over again just to level up enough to go the distance, the shooting mechanics for a lack of a better term; sucked ass, the bosses were ludicrously powerful compared to your photo journalist/zombie "re-deadifyer"/cross dresser (the crappy shooting doesn't help this either), and slaying thousands of zombies however fun gets old when there is a total of three "re-deadifyings" every five seconds for several hours. But despite all of this; the game is ultimately fun, and truly unique, I mean what other game allows you to pummel zombies to death with a gumball machine.

The sequel to this "classic" was announced recently, apparently the outbreak of the last game was not contained and began leeching out from it's home in the small town (with a Beverly Hills sized mall) of Willamette and has spread to the generic Los Vegas look alike that the sequel shaping up to be set in. the graphics appear to have gotten a significant over hall from the initial 360 launch timed original (after all that was a "staggering" four years ago)

original left, new right

our new hero looks more a former member of the Hitler youth that a grizzled combat photograph which in retrospect will probably make for a much more likable character. it's also plain to see that the new zombie hunter shops for cloths in the same place as the Bride from Kill Bill.

Capcom (the developer) says they are going to try to appeal more towards the western audience with this installment, which is odd considering that if I had not known the developer I could have sworn that the game was made right here in the good ol' USA. Well I suppose the game is in a stereotypical American town with stereotypical crazy and or stupid Americans with handguns in excess coming out of every trash can and zombie's pocket. But anyway the game looks good, and you can find the trailer; Here

and one more thing:

GIANT HAMSTER BALLS!

Thursday, January 8, 2009

Blizzard, why are you trying to make me hate you

Ah, My most anticipated games of 2009 StarCraft II, and Diablo III; unfortunately blizzard keeps on skipping about like some acid filled procrastinator suffering from "ADD" (a fake disease I know), as you know from previous post I am caught in their "web of deviousness" in which the slowly every month or so they release tiny tidbits of information on their two big titles to cause addiction even prior to launch. This is probably because if they actually showed the games they would immediately lose all interest, because frankly: they are doing horrible things to these great series;
the web of deviousness

Well most notably Diablo. Some information has come to my attention recently (last month), first and received with the most rage is the fact that Starcraft's single player campaign will be released in three parts; now the campaign was the best part of Starcraft in my opinion, it would be raciest and incorrect to say only Koreans like the multilayer version of Starcraft, but let's run with that. With this announcement and blizzard touting their new game's game play and multi-player rather than the story this implies that blizzard is making an eventual shift to total online play(so it's not just milking us for money people), which for a misanthrope such as myself this is not good. Admittedly this is a good choice for blizzard economically, as they have traditionally built popularity through Battlenet; but I have never liked playing with anyone who I would not invite into my home or onto my LAN.

Just like Starcraft, Diablo is being effected by blizzard wild swing towards total online supremacy. now from my interpretation Diablo seems to be still geared as a single player game, but they are still trying to recreate the battlenet sensation that was Diablo II, personally I was still more fond of the single player experience of Diablo 2 but the online play was adequate, primarily because It was basically the same game with very few changes and with the "story" intact, diablo primaraly suceeded because unlike starcraft it did not depend on it's story as a motivator, admittedly the Diablo mythos is very interesting, but it does not attract you to the game. Yet again though I still have to say that I prefer LAN with a select few people. But other than this I have a few complaints about announced gameplay features (as always); first of all the giant glowing health orbs, where in all the diablo story, or any sword and sorcery do you get the Idea of giant-floating-glowing-orbs-of-magical-instant-healing, Bah! I suppose it may aleave some of the "my hand got carpal tunnel so I couldn't click the potion buttion the twenty times per second to survive this encounter moments" moments. Then there is the "you can't pick your skills" Feature of the game, you know some guy (probably with an evil mustach) was maniacly laughing his *ss off.
the blizzard employee responsible

oh, but fear not, according to blizzard you can now modify the abilities the game hands you; C'mon you know thats a half *ss*d excuse for such a stupid (or nefarious, you pick) plan, what in exchange for our freedom you give us the oportunity to change our spells radius. oh and then there are other misculanious things ment purely for the online portion of the game.

S in short you can see that I am getting fed up with blizzard and it's new actions, all I can say is: I hope it's not to bad (of course I'm saying the same thing about Obama).

Monday, October 27, 2008

Fallout 3 Fever

I have been perfectly miserable with some unidentified possibly viral disease for about a week, which ironically enough began exactly one week before Fallout three's release date; so now I humorously am referring to it as Fallout fever. Now to the point the game that I have been slavering over for just under a year is coming out tomorrow, Now unfortunately since I lack means of personal locomotion I cannot attend the midnight release at the Mentor Game Stop. that coupled with my lack of a reserved copy leaves me in a state of limbo; note I a sure I will get it tomorrow since the Madison Wallmart never sells out any games that don't involve set pieces ripped directly from the Alien movies and presented in a shooter format. So with the release of my most anticipated game of the year looming six hours from now and getting my hands on it around 22 hours from now, installation within the hour, them a cattatonic state that could last at least a month; ah good times lie ahead for me. You can expect a reveiw sometime in November.


Once more into the Wastes dear friends!

Monday, September 22, 2008

Splinter Cell's Sam Fisher just your Friendly Nieborhood Bum

The developers game Tom Clancy's Splinter Cell: Redemption decided to take the game's art "In a new direction" this being said what they mean is they will make the entire color palate for the game indistinct gray and brown and make the hero Sam Fisher look roughly the part of a partly bedraggled bum (which is ironic considering Tom Clancy has had his hero's hide amongst the homeless before)

Fisher's new wino look



This give's a whole new meaning to the term "bum rush"



Fisher forsakes stealth in favor of his freshly honed bum fighting skills

So It is less the art style that bothers me but rather the fact that good Ol' Sam Fisher has gone from your run of the mill super agent to your "edgy and unique" wino.


Saturday, June 28, 2008

Diablo III

Hell just froze over!!!!

Look...

Diablo III

Simply put Diablo 3 has just been announced today and the official site has been opened, so I guess I have to eat my own words from a previous post; and I do so happily.

this announcement was definitely the most stunning and unexpected of the year, truly not even the announcements of a couple other sequels of great decade old games (StarCraft 2 & Fallout 3) didn't even compare. The release of this game screws up several of the count downs I have made namely The wanted games and the unlikely sequels. The secrecy of the game's development was what truly surprised me; the only mistake was asking the diablo 3 rumor site to change It's IP 'quietly' which was later blurted out of the sites mouth like some gargled turrets click ..... But you don't want to hear about my reaction to blindly stumbling across this you want to hear the so far mentioned details; and I will for all of you who are lazy enough not to click on the link and go to the official site to read it for yourselves (you lazy bastards).

First of all the game is still an isometric hack 'n slash RPG that takes place in the world of Sanctuary (twenty years after the events of the last game), but you could figure that due to the title. Now to the known differences; first and most obviously the game will be I 3D, It also appears that your hero will not be fighting the prime evil this time around; but rather a completely new enemy. There will be five classes, but only two have been revealed: the old limb-chopping, head-removing, spleen-eating barbarian Is back, and a new comer: the witch doctor, the name says it all a cursing, murdering freak-from -way-back. Many characters featured in previous titles will make a come back in this installment (hopefully not as a zombie though). According to Blizzard there will be more randomly generated events, quests, and encounters throughout the game. The sound design has been significantly improved, of course just about anything would be an improvement over the crappy sound of the original two.

From what I have read this gore coated, testosterone filled (an interesting term considering all classes so far can be played as a female), and loot covered Installment will challenge the masculinity of the previous two, and them crawl down to the bar and order a couple of Shirly temples.

And the chunks start flying!




Saturday, May 10, 2008

WTF! 4th Edition

D&D 4th edition promises to do alot to take away from the d&d experience; for one thing, they have eliminated 2 key classes, the bard, some people like playing as a Tom Bombadil loook alike, or manipulating the class to be more like an Olmsford with the wish song(me), and the barbarian, I mean c'mon it's a classic, who doesn't like going 'Conan' on your foes *ss*s and leaving a trail of severed body part were ever you go. Then there is their self-righteous 'improvement of combat' by leveling monsters down to improve 'flexibility', or 'redesigning' the mechanics of certain monsters act more like themselves, WTF! 4th ed. do you think that DM's are idiots or do you want to make the 'throne' of the DM accessible to the average nitwit, if it is the later your a bunch of greedy bastard wizards (of the coast), and if it's the former I'll fire bomb your new head quarters! so were was I; ah the race changes: The addition of the Teifling was just a poor choice by wizard, due primarily to the fact that Teiflings are an uncommon race and the player races should represent the most common 'civilized' races in the d&d universe, and Teiflings should not be common unless 'fornicating' with extra-planar evil beings is a common thing, which it hopefully is not. Then there is the addition of Dragon born, which my only objection to it is the same as the former (not common enough) unless you adjust your campaign setting accordingly, and that I have already created a similar looking race and acting race of endothermic humanoid reptiles for my campaign setting. but in a totally different direction along the line of races I am 'Incredibly' happy that they finally did away with gnomes a player race (though I did that months ago for my games). Another thing that I have to say 'finaly' on is the Halfling background being changed to peaceable river folk, rather that clans of midget gypsies, though I hope they correct their horrible mistake on a Halfling's looks Halflings are short plump folk with overly large and hairy feet (think hobbits, since that is what they are) not perfectly statuesque ethnic midgets. They also are removing all the sub-races in many cases considering them mere social differentiations of the same race, wow! WTF! Has 4th Edition gone completely liberal forsaking that races have different innate abilities, c'mon think for a second an elf that has been raised in a High Elven city is going to have different abilities than an elf that was raised in the nomadic life style of a Wood Elf, even if they are genetically identical (which i doubt they are), they are going to be different, and these differences are represented through the stat and ability changes. Finaly I am nearing the end of my complaints, The 4th Edition has decided that it will change it's cosmology 'Again' to a 'sea' instead of a 'wheel', yet another example of liberalism; here what seems to be going on they decided they didn't like that alot of plane where classified as minor planes so with this 'sea' all the planes are going to be like crappy little islands floating in the the astral plane, see no difference they are all equal, Bah! My belief is that the wheel is how they chose to represent it because it shows the players perspective on the planes (their plane is the most important and the center of their personal universe) in comparisons to other planes, or maybe I'm insane and they think their players where too 'Neanderthal-esque' to figure out the principle of a wheel. So thats it, 'you don't have to go home, but you can't stay here'.

Thursday, May 1, 2008

Dogmeat has returned

About 2 days ago I heard that Fallout 3 would feature the old jugular tearing, Immortal (seemingly), Vault-dweller's best friend, and fallout favorite Dogmeat has returned to the joy of fallout fans (including myself).


Dogmeat & the new Vault-Dweller

Though I am happy at Dogmeat's return I have a few burning questions 1. If it is the original Dogmeat how old must he be? somewhere around 60 years old. 2. How did he get to the east coast (i know he had 30 years so why?)? 3. Is it a cameo appearance of the original or a new Dogmeat? I'll never know (dogs can't speak, and developers have sealed lips)but I do wonder...

Wednesday, April 30, 2008

The Games That I can't wait for

After months of staring at the sites waiting for the next tidbit of information to come rolling out, like some broke crack-head I've decided to blog about the games that I cannot wait for: actually I can, but that's not the point, so correction: The games I "don't" want to wait for, wait that doesn't sound right either so: The Games That I want but do not want to wait for:

1. Fallout 3, my personal dream, After playing morrowind I decided that that is how they should make the next fallout game, with the real-time, the first person view, etc, but I gave up on that dream because the license was put in a "Vault" by Interplay never to be seen again. so of course when I heard Bethsada was making the next fallout game I was thrilled, with a measure of apprehension do to the shallowness of Oblivion. So to the hope of a proper fallout sequel not another "brotherhood of steel" (ps2).

2. Starcraft 2, my favorite rts of all time makes a return, at this point I'm confident that blizzard will come through with a game worthy of the pre-release celebrations, I just hope they don't decide to make a Starcraft mmo in the next couple of years. "My life for Aiur!"

3.Spore, what more can I say; it looks awesome (if a little to cartoonish)

4.Fable 2, Fable was good though it didn't live up to the hype, and that is a reason why many are apprehensive about this new game that sounds wonderful, so i'm hoping that it's offspring will not repeat the same mistake, or they could just bind and gag Molyneux lest he over-hype the game, wait to late he already spoke. so I just hope it lives up to the Molyneux-Hype, this time.

5.Soulcalibur 4, my favorite fighting series is coming back, all I can say is I hope they don't fail and; Yoda is awesome.

I will be posting all i Know about and possibly obssessing about these games for the next several months until they arrive.

Man I need to get more money, maybe i should rob a bank, or sell WoW gold, or start my own sect of Scientology: wait they are the same thing, taking money from idiots... well where to start...