Wednesday, April 29, 2009

The Dead have RISEN!.... A second time!

well as a posted previously I was "intrigued" by the screen-shots and teaser for the next dead rising game, but with the recently circulated trailer I am left with one thought; "dual wielded chainsaws, f*ck yeah!!", anyway here is the link , "y'all come back now, y'hear".

this blog is interrupted for a commercial break

Did you know, that the dead love iMerchandise as much as they hate the living...


Agh!! Indie zombies *grabs shotgun*, *blam, blam, blam*, now that we have that problem solved: my arrogant opinion. From the video you can surmise that the slightly campy humor from the first game will remain intact for this release rather than going the way of the analogue TV recept0r and the power glove. Also the new hero, Chuck Greene apparently has a daughter, which I suppose would give him a better reason to stick around than unlikeable action-photographer Frank West, also our new hero shows ingenuity of the same school of Bruce Campbell

Shown: Ingenuity of the highest order

The combat (from the trailer at least) appears to have been fine tuned and polished a bit, and from the articles attached I can imply that the Aiming which was the equivalent of a mentally retarded blind pacifist trying to get a head shot on the pope from a mile away, was improved. If they fix the flaws of the last game this could shape up to be one of those games that stays near my xbox for years upon years to come. But being a Japanese designed game they are liable just make a near exact copy of the previous game with little to no problem fixes.

Monday, April 27, 2009

DnD party tonight! Wut?!

Well were am I(the internet I guess but that's not important right now), for the first time in my years of DM-ing Dungeons and Dragons I have managed to keep a campaign together for more than three sessions. So in an characteristically show of optimism I am promising a play by play of my campaign to whoever is interested (most likely only the 1-1/2 constant reader(s) of this blog).

As you could have concluded from my previous post "WTF! Fourth Edition" I run a V3.5 campaign, this campaign is set in my own world, one which nerfs the gnome, makes arcane spell wielders less common and more powerful, and puts less emphases on the adventures being mighty heroes and more on them being mercs. This campaign began with the now (in)famous (within my sphere of influence) "stone(ed) goblin dungeon", which was the originally the basic "merchant needs stolen goods returned" kind of mission. Then I wanted to make a properly sized goblin warren, so the leap of logic was to make the merchants "special goods" a powerful sedative drug "swamp weed" which would make the majority of those goblins unable to fight. what I didn't count on was they would cut through about twenty stoned goblins (bloody Coupdegras) before they realized that there was no need, this lead to an botch so epic that it is still talked of the Fighter Richard (known jokingly as "dicky") tried to change up the stab-fest by strangling himself a goblin, which he botched, (like a critical I roll twice for botches) roll again double botch , at this point he is being strangled by a stoned goblin, if it wasn't for the rouge Sydne ("Ninnie") with a quick dagger to the spine, the unluckiest warrior would've been the deadest.

I eventually decided to continue the campaign from there, collected a group (well, 3 constant members), and began spinning the tail of the "Witchlord saga". Currently these are the constants "Dicky" is the fighter, Sydne the rouge, and Cooper, an veteran of d&d is the wizard, the cleric is whoever else happens to show up. The first official dungeon was yet again fairly basic but the adventure led to several counts of the players being chaotic evil bastards. The next promises to be awesome, both in structure and in the short story arc it starts off (hopefully).

Tuesday, April 7, 2009

Horde Clubs Seals: Peta Whines

So apparently Peta has finally jumped off the deep end. The group is apparently holding a protest against the clubbing of digital seals in WoW. Now, those who have read my blog before know my opinions of the Peta-people, so disregard all of what I have said previously: they are no longer naive hippies with to much time on their hands, but rather just incredibly stupid. First of all do they realize that the seals clubbed in a video game are not real, secondly if they do they are just squelching a good bit of online fun to express their idealistic angst upon the rest of the world. If the seal clubbers are even a real group and not just a Peta rabble rousing facade (though that seems too elaborate for them) they have every right to club their virtual seals without being bothered by college-dropouts/eco-terrorists who like only like cute fluffy things way too much.


Shown: liking fluffy things way to much

The Peta-people also put together a quaint youtube video to prove their own idio... I mean protest the seal clubbing guild, the Sons of Canada. But why I ask did they give those undead the voices of inbred back country Arkansas folk, well I don' know (gasp! a first), but you can see the video here here. (disclaimer: this video is so incredibly stupid that half your brain may in fact rot over the fifty-five seconds this video runs) though this event of pure human stupidity is no were near as entertaining as their holiday anti-turkey eating bit, it still leaves me full of Shadenfreude over how Peta will be bashed for this.

and now to piss of any and all Peta-people who glance at this